Fortnite is one of the most profitable games in history—and growing. Since launch, the free-to-play game has brought in more than $1.2 billion in revenue. It also holds the record for most revenues in a single month by a video game: $318 million in May.
Fortnite was massively successful. It is not the first free-to-play game with in-app purchases, but its combination of Minecraft and a 100-person massive multiplayer shooting and its cartoon-style graphics amassed 125 million players in less than a year. And Epic Games had the perfect tool to monetize on this pool: by offering new skins, accessories and emotes almost every day.
This unprecedented success encouraged the likes of Call of Duty and Battlefield to release their own Battle Royale modes, which seems to have slowed down Fortnite’s mind-boggling growth. Players are now selling their Fortnite accounts and switching to the new games. This, however, is a violation of Fortnite’s EULA.
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